Core lookup before generic guides

Glossary & Terms

A good guide needs a dictionary. Use this page when a keyword appears on a card, gem, relic, unlock, or community build and the game does not explain it clearly.

38professional terms
20P0 mechanics added first
9categories for run context
Dictionary note

Compiled from official materials, public guides, community corrections, and editorial review. Details may change by patch; corrections are welcome by email. We do it for the love. Contact: contact@vampirescoffin.com.

Glossary category

Core loop

3 terms
Core loop P0

Easy Combo

Player question: What is the simplest combo plan I can actually run?

Quick answer

A practical label for low-cost, low-risk chains that teach sequencing before advanced engines.

Details

This is not necessarily an official keyword. Keep it as a guide-site term for routes like cheap weapons, Tomes, saved Mana, and one reliable first evolution.

easy combostarter combonew player combo简易连击新手连锁入门连击
Core loop

TURBOTURN

Player question: Why did my turn suddenly explode into a huge chain?

Quick answer

The turn-based card-combo identity of Vampire Crawlers.

Details

poncle describes the game around mastering TURBOTURN with hands of cards. On the guide site, use it as the umbrella term for sequencing, mana, Wild, draw, and combo multiplier turns.

turbo turn连锁回合爆发回合
Core loop

Ascending Mana

Player question: Does card order matter?

Quick answer

Playing cards in a useful mana sequence to maintain or grow combo value.

Details

Community discussions use the idea to explain why cheap cards, Tomes, Wild cards, and saved Mana make a deck feel broken. Exact in-game keyword wording still needs capture.

升序ascending combo法力顺序combo stack

Glossary category

Card keyword

7 terms
Card keyword P0

Destroyed after use

Player question: Can I play the recipe item before I evolve?

Quick answer

A warning that the card can leave the deck after being played.

Details

For evolution recipes, treat this as a red flag. If the item card is destroyed before the evolution trigger appears, you may lose the recipe window.

destroydestroyed消耗销毁用后消失Destroyed after use
Card keyword P0

Card Cracking / Shatter

Player question: Why did one of my cards break and disappear?

Quick answer

A reported card state where a card can show a broken-glass effect and leave the deck.

Details

Because this can destroy a build mid-run, the dictionary should connect it to Uncrackable-like gem wording and boss or dungeon effects once screenshots are collected.

shattercrackcard shatteredbroken glass碎裂破裂玻璃裂纹
Card keyword

Wild

Player question: Why does every combo guide keep mentioning Wild?

Quick answer

A flexible card color/source that supports combo and Arcana engines.

Details

Several Arcana unlocks and effects care about Wild cards. Jester's Hat, Wild Buff, and Krochi/Gallo triggers make this a priority glossary term.

万能彩色野牌wild card
Card keyword

Crawler card

Player question: What does my character actually change?

Quick answer

A character card with a played effect and often a color-trigger effect.

Details

Character choice shapes the cards you want because Crawler triggers reward specific colors such as red, blue, yellow, purple, or Wild.

角色卡爬行者卡character card
Card keyword

Retain

Player question: What does 扣住 mean on a gem/card?

Quick answer

Likely means the card stays in hand instead of being discarded at turn end.

Details

The user-facing Chinese wording needs direct screenshot confirmation. Until then, explain it as a practical action: keep the card for a later turn.

扣住保留留牌retain gem
Card keyword

Free-to-Play

Player question: Why did my free-card unlock counter not move?

Quick answer

A card-play state that matters for And Another unlock tracking.

Details

One guide warns that base 0-cost cards may not count; cards made free by effects or gems are safer assumptions.

免费0费freefree card
Card keyword

Card colors

Player question: Why should I care whether a card is red or purple?

Quick answer

Color tags that trigger Crawler effects and shape drafting.

Details

Character cards often reward a specific color, so the same weapon card can be better or worse depending on the Crawler party.

redblueyellowpurple红色蓝色黄色紫色

Glossary category

Evolution

7 terms
Evolution P0

Evolution Gem

Player question: I have the recipe. Why did it not evolve?

Quick answer

The upgrade trigger that turns a ready Base Card and matching Item Card into an evolved card.

Details

Current public guides agree that evolution is not just a level-up pick. You need the right pair and an eligible evolution trigger, commonly described as an Evolution Gem from a chest or station.

evo gemevolution进化宝石合成宝石升级宝石
Evolution P0

Empty Socket Requirement

Player question: Why did the evolution option disappear after I upgraded the card?

Quick answer

A common evolution failure reason: the Base Card needs an available socket for the evolution trigger.

Details

Several guides warn that filling the Base Card with ordinary gems can block its evolution route. The exact gem-transfer details can be version-sensitive, so the tool should track this per recipe.

empty socketfree socket空孔留孔空宝石孔
Evolution P0

Base Card

Player question: Which card do I need to keep clean for evolution?

Quick answer

The weapon card that hosts the evolution and becomes the evolved result.

Details

When checking a recipe, ask first: which card is the Base Card? That is the card whose socket, gems, and replacement behavior matter most.

base weaponweapon card基础武器武器卡主卡
Evolution P0

Item Card

Player question: Do I need to keep the item card, or can I play it?

Quick answer

The matching material card paired with a Base Card to unlock an evolution recipe.

Details

Unlike Vampire Survivors, Vampire Crawlers planning cares about whether the item is still in the deck, whether it has a Destroyed-after-use warning, and whether the evolution trigger sees it at the right time.

passive itemsupport itemitem道具被动材料卡
Evolution P0

Evolution Station / Gem Station

Player question: Which object am I supposed to click for evolution?

Quick answer

A dungeon interaction name used by guides for places that can offer evolution gems or upgrades.

Details

The naming is not fully consistent across guides. For the site, this term should catch all searches for Gem Station, Evolution Statue, and similar player wording.

Gem StationEvolution StatueEvolution Station宝石站进化站进化雕像红球
Evolution P0

Evolution Chest

Player question: Does any chest give evolutions?

Quick answer

An eligible chest or reward event that can offer an evolution trigger when the recipe is ready.

Details

Community reports warn that normal chests and special chests may behave differently. The practical advice is to be recipe-ready before opening valuable chest rewards.

special chestboss chestevo chest进化箱特殊宝箱Boss 宝箱
Evolution

Evolution

Player question: I have A. What am I still missing?

Quick answer

The result made from weapon/card plus required item or condition.

Details

The website already supports recipe lookup, but the exact Crawlers trigger rule can vary by version and must be tracked per recipe.

合成进化comborecipe配方

Glossary category

Gem upgrade

2 terms
Gem upgrade P0

Gem Socket

Player question: Should I put a gem on this weapon now?

Quick answer

A card slot that can hold a gem modifier and can also matter for evolution eligibility.

Details

For recipe planning, the important rule is practical: do not fill the base weapon's evolution-relevant socket too early unless you know the interaction for that version.

socketslotgem slot孔位宝石槽镶嵌孔
Gem upgrade

Gem

Player question: Is this card good because of the card or because of its gem?

Quick answer

A modifier attached to cards that can change cost, retention, or utility.

Details

The exact gem list still needs a separate database. For now, glossary entries should answer the player-facing effect first.

socket镶嵌孔位gem slot

Glossary category

Arcana

6 terms
Arcana P0

Arcana

Player question: Why does a guide say this build needs a specific Arcana?

Quick answer

A run-shaping modifier card unlocked through challenges and managed through the Arcana system.

Details

Arcana are more important than generic build labels because they change the rules your deck plays by: Wild cards, combo carryover, saved Mana, armor engines, free-card loops, and Crawler triggers.

arcana秘法秘法卡randomazzo
Arcana P0

Fortune Teller Tent

Player question: I unlocked an Arcana condition. Where do I use it?

Quick answer

The village place where Arcana become usable after the related relic/system is unlocked.

Details

If an Arcana is mentioned but you cannot equip it, first check whether the village Arcana system has been opened. Several relic guides connect Polentir with access to this tent.

Fortune TellerArcana Tent占卜师占卜帐篷秘法帐篷
Arcana P0

Mana Syphon

Player question: Why do loop decks care so much about Mana Syphon?

Quick answer

An Arcana that rewards heavy card volume with permanent Mana growth during the run.

Details

The unlock condition is commonly listed as gaining 15 or more Mana in a turn. In play, it belongs with draw, free-card, and Wild engines.

mana syphonmana siphon法力虹吸回蓝秘法永久法力
Arcana P0

Sharp Mind

Player question: Is saving Mana better than forcing a weak play?

Quick answer

An Arcana that lets unused Mana carry into later turns.

Details

Sharp Mind turns awkward small turns into setup turns. It is especially relevant when your deck has expensive evolutions but still needs a smooth opener.

sharp mindsave manastored mana敏锐头脑存法力
Arcana P0

And Another

Player question: Why did this card suddenly cost 0 after I repeated it?

Quick answer

An Arcana for repeated-card turns where repeat plays can become free.

Details

Public lists agree on the theme, while the exact unlock count has shown conflicts. The player-facing use is clear: it supports decks that replay the same card name often.

and anotherfree repeat再来一张重复免费免费循环

Glossary category

Relics & village

6 terms
Relics & village P0

Stardust Anvil

Player question: Which relic opens the Blacksmith?

Quick answer

A relic commonly listed as the unlock for the Blacksmith's Workshop.

Details

Prioritize this term because gem slots and card customization are impossible to explain cleanly without the Blacksmith route.

stardust anvilanvil星尘铁砧铁砧铁匠解锁
Relics & village P0

Blacksmith's Workshop

Player question: When should I start modifying cards?

Quick answer

The village system for card customization, especially gem slots and gem planning.

Details

The Blacksmith is where casual recipe lookup turns into advanced planning: adding slots can be powerful, but careless gem use can interfere with evolution timing.

blacksmithworkshopsmithy铁匠铁匠铺加孔
Relics & village P0

Polentir / Polentír

Player question: Why do upgrade guides keep telling me to get Polentir first?

Quick answer

A key relic commonly described as opening the Arcana or Fortune Teller system.

Details

Multiple current relic guides point players toward Polentir early because Arcana changes run planning more than a normal passive upgrade.

PolentirPolentír波伦提尔秘法遗物占卜师遗物
Relics & village P0

Overkill

Player question: How are players earning absurd amounts of gold from one fight?

Quick answer

A gold-farming mechanic or relic route that rewards extra damage after enemies or bosses are already beaten.

Details

Treat Overkill as a late-game economy term. It belongs near Coin Count, Wild Buff, Ovenkilt, and Ultimate Ultra Overkill rather than beginner build advice.

overkillultra overkillultimate ultra overkill溢杀超杀金币农场
Relics & village

Relic

Player question: Is this relic just nice, or does it unlock something?

Quick answer

A run or meta modifier that can unlock systems, enable builds, or change lookup answers.

Details

Relics should be cross-linked to recipes, characters, and Arcana unlock routes rather than isolated as a list.

relics遗物被动artifact
Relics & village

Village / Town buildings

Player question: I completed the unlock. Why is the character not in my roster?

Quick answer

The hub where you spend gold, recruit characters, and unlock systems.

Details

Character unlocks become available at the Inn after the condition is met. Arcana use depends on the Fortune Teller tent.

Town HallInnFortune TellerBlacksmithJeweller旅店占卜师铁匠

Glossary category

Stat

3 terms
Stat

Hand

Player question: Why does +1 Hand feel stronger than a small damage card?

Quick answer

How many cards you can hold or access in a turn.

Details

Hand size and draw make combo decks consistent. Pasqualina and Poppea both make this stat important.

手牌hand sizedraw抽牌
Stat

Stats

Player question: Which stat should I care about for this build?

Quick answer

The shared stat language behind characters, relics, cards, and unlocks.

Details

Create separate detail pages later for Amount, Area, Duration, Growth, Greed, Luck, Armor, Curse, and Revival. The current page groups them as a fast glossary entry.

AmountAreaDurationGrowthGreedLuckArmor数量范围持续成长贪婪幸运护甲
Stat

Curse

Player question: Why would I ever take Curse?

Quick answer

A risk stat that can speed progression but makes enemies more dangerous.

Details

Lama's unlock and Christine's level push both make Curse a practical progression tool, not just a difficulty penalty.

curse诅咒Skull O'Maniac头骨

Glossary category

Dungeon

3 terms
Dungeon

Coffin

Player question: Which characters should I get from coffins?

Quick answer

A dungeon map objective that unlocks specific characters.

Details

Pugnala, Poppea, Concetta, and Giovanna are currently mapped to coffin unlocks in different stages.

coffin棺材地图棺材隐藏角色
Dungeon

Light source

Player question: Why do guides tell me to break every candle?

Quick answer

Breakable dungeon objects that can drop cards and count toward Wild Buff.

Details

Wild Buff specifically cares about cards found by breaking light sources, so the site should track light-source drops separately from normal card rewards.

烛台火盆lightbreakable
Dungeon

Shovel

Player question: What can I do with the shovel?

Quick answer

A dungeon interaction term reported by players; exact guide use needs screenshots.

Details

Keep as a placeholder because dungeon-object vocabulary matters for search, but avoid strategy claims until tested.

shovel铲子dig

Glossary category

Wording note

1 terms
Wording note

Moonrise

Player question: What is 升月 and why does the Moon card change?

Quick answer

Likely tied to Gorgeous Moon/Pentagram scaling, but the exact localized mechanic needs testing.

Details

Community notes suggest a Moonrise effect that increases cost/strength before resetting, but this should not be written as final until captured in-game.

升月Gorgeous Moon月亮Pentagram五芒星